| JOB ABILITIES INFORMATION
Ninja
EXP | SKILL | DESCRIPTION |
0000 | Parkour | Allows character to free run. Parkour skills improve with experience, allowing to free climb when Steal is learned, to hold onto the ceiling when Throw is learned and ultimately run onto ceilings when Hellfrog is learned. |
0050 | Transience | Does nothing, but evades the next attack and counter with a powerful combo if attacked next turn. Effects doubled if invisible when hit by the attack. |
0100 | Steal | Steals an item from an enemy. |
0200 | Ninjutsu | Casts a weak fire, ice, thunder or water spell depending on the active element. Potency double if invisible when using the skill |
0350 | Throw | Throw spare weapons at the enemy for medium damage. |
0500 | Assassinate | Deals a medium attack to target. Effects doubled if invisible when using the skill. |
0750 |
Smokescreen | Turns invisible. Effects remains for two turns or vanishes when hit by an attack. |
1000 |
Hellfrog | Summons a chocobo-sized red frog which the Ninja will ride. Uses a fire breath that deals severe fire damage to all enemies before disappearing.
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EXP | MODIFIER SKILL | DESCRIPTION | 0500 | Soft Parkour | Allows to free run and free climb with practice.
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EXP | JOB BONUS | DESCRIPTION | 0000 | Quiet Steps | Ninjas can rarely be heard approaching unless they purposefully announce their presence. They often end up sneaking up on people without consciously realizing they are doing so.
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Dragoon
EXP | SKILL | DESCRIPTION |
0000 | Jump | Leaps high into the air before quickly descending to attack an enemy.
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0050 | Spirit Surge | Doubles the potency of the next skill. |
0100 | Lancet | Weak spell. Absorbs health taken from the enemy. |
0200 | Fire Breath | Weak magical fire breath hitting all enemies.
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0350 | Decimate | Instantly kills all targets with less than 10% of their maximum health left. |
0500 | Crescent Moon | Medium lance attack against up to three targets.
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0750 |
Chaos Thrust | Powerful weapon combo against a single target.
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1000 |
Dragon Heart | Doubles the potency of all attacks and skills for three turns.
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EXP | MODIFIER SKILL | DESCRIPTION | 0500 | Dragon Sight | A sixth sense. Can sense the presence of others within a 50 foot radius, even if they are hidden or out of the viewer's direct line of vision.
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EXP | JOB BONUS | DESCRIPTION | 0000 | Strong Stomach | Jumping, flipping, soaring high in the air- no matter what the Dragoon is doing, they do not get motion sick.
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JOB #3 NAME HERE EXP | SKILL | DESCRIPTION |
0000 | SKILL NAME | SKILL EXPLANATION HERE |
0050 | SKILL NAME | SKILL EXPLANATION HERE |
0100 | SKILL NAME | SKILL EXPLANATION HERE |
0200 | SKILL NAME | SKILL EXPLANATION HERE |
0350 | SKILL NAME | SKILL EXPLANATION HERE. |
0500 | SKILL NAME | SKILL EXPLANATION HERE |
0750 |
SKILL NAME | SKILL EXPLANATION HERE |
1000 |
SKILL NAME | SKILL EXPLANATION HERE |
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EXP | MODIFIER SKILL | DESCRIPTION | 0500 | SKILL NAME | SKILL EXPLANATION HERE |
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EXP | JOB BONUS | DESCRIPTION | 0000 | SKILL NAME | SKILL EXPLANATION HERE |
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